Certificate II in Information, Digital Media and Technology
Universal Institute of Technology
|Campus||Mid Year Intake?||Study Mode||Entry Requirements|
|Melbourne||No||Full-time internal, Weekend||
No minimum education
This qualification is part of the Information and Communications Technology Training Package. It provides the foundation skills and knowledge to use information and communications technology in any industry.
Subjects you can Study
Core: Contribute to health and safety of self and others; Participate in environmentally sustainable work practices; Use computer operating systems and hardware; Work and communicate effectively in an ICT environment; Operate application software packages; Operate a digital media technology package; Use social media tools for collaboration and engagement. Electives: Assist with a basic camera shoot; Maintain interactive content; Perform basic vision and sound editing; Maintain inventories for equipment, software and documentation; plus more.
About Universal Institute of TechnologyEstablished in 2007, Universal Institute of Technology is a Registered Training Organisation. Its mission is to provide quality vocational education and training through a suite of accredited courses that cater for both the international and domestic markets. The Institute aims to provide the guidance and expertise necessary for students to become professional and productive contributors in today's society.
Provider CRICOS: 02946M RTO code: 22096
Certificate IICourse code: ICT20115
- Full-time internal = 0.5 year
- Weekend = 0.5 year
14 units: 7 core; 7 elective
No minimum education
Life after Study
Information technology (IT) support technicians provide technical advice and support to help people use computer software and hardware effectively.
Multimedia developers generate and manipulate graphic images, animations, sound, text and video into consolidated and seamless multimedia applications. Multimedia applications include computer-based interactive training, data presentation and information kiosks, CD-ROMs, entertainment and educational products, and multimedia presentations.