Diploma of Digital and Interactive Games
|Campus||Mid Year Intake?||Study Mode||Entry Requirements|
|Tea Tree Gully||No||
No minimum education
This qualification is part of the Information and Communications Technology Training Package. It provides the skills and knowledge for an individual to be competent in a variety of skill areas within the digital and interactive games industry. It provides an opportunity to develop the design, graphic/digital media and programming skills required in the development of digital games briefs, either as a small independent specialist or as part of a larger team. The qualification also provides opportunities to work in new and emerging games genres, such as online game development, mobile device gaming, interactive internet and TV game development.
Subjects you can Study
Core: Contribute to the implementation of the OHS consultation process; Create design concepts for digital games and 3-D media; Create a complex 3-D interactive computer game; Collaborate in the design of 3-D game levels and environments; Work effectively in the digital media industry. Plus specialist elective units from the following areas: Programming; Art; Digital media. Plus general electives.
About TAFE SATAFE SA is the largest provider of vocational education and training (VET) in South Australia delivering more than 1,000 courses to an average of 80,000 students per year at campuses across the State.
TAFE SA offers training across more than 80 activity and industry-related areas with a wide range of quality courses and flexible study options to suit personal needs.
Provider CRICOS: 00092B RTO code: 41026;HE
DiplomaCourse code: ICT50215
Tea Tree Gully
16 units: 5 core; 5 specialist; 6 elective
No minimum education
Life after Study
Games developers design, create and produce computer or video games. They work in games development teams with artists, programmers, producers and marketing staff. Games developers usually specialise in a particular game platform (PlayStation, Xbox or Nintendo, for example) and a particular aspect of game development, such as programming artificial intelligence or gameplay.