Type of institution: University/Higher Education Institution
Level: Undergraduate
CRICOS: 00008C
This program use information technology skills to push the boundaries of what is possible in artistic practice. From innovative design tools to digital artistic expression, students have the opportunity to take advantage of the growing intersection of IT and art. A thorough understanding of the theory, tools and techniques of information technology combines well with visual arts. This course leads to two separate degrees: the Bachelor of Visual Arts, and the Bachelor of Information Technology. Students will gain all the benefits of each degree course and be fully equipped to pursue a career in either field separately or to combine the two. This double degree course reaches beyond the technologies currently defining the digital experience to engage with the richness of cultural production. The course reflects the interdisciplinary nature of multimedia projects, and the gaming industry, in the real world.
Structure
The course includes compulsory (core) and elective units selected from the range of Faculty of Information Technology units, plus units chosen from those offered by other schools and departments. Industry-based learning placements available to selected students.
Subjects
- Art theory
- Creative arts
- Drawing
- Fine art
- Games development
- Information technology
- Multimedia development
- Painting
- Photography
- Photomedia
- Printmaking
- Printmedia
- Sculpture
- Visual arts
Standard entry requirements
- Year 12 or equivalent
- Units 1 & 2: 2 units (any study combination) from general mathematics, mathematical methods (any), or specialist mathematics or Units 3 & 4: mathematics (any)
- Units 3 & 4: a study score of at least 30 in English (EAL) or 25 in any other English
- Folio
- And interview
Recognition
Australian Computer Society
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