Type of institution: University/Higher Education Institution
Students complete core units in introductory design, games studies, professional skills and basic programming and then choose a major from animation, game design, or software technologies. In their final year, students participate in a major group project to produce a significant piece of work using PC, mobile devices, consoles or virtual reality. In the Maths component, students complete core units in maths, and then select a major from applied and computational mathematics, decision science or statistical science.
384 credit points. 192 credit points towards the Bachelor of Mathematics and 192 credit points towards the Bachelor of Games and Interactive Environments
- Applied and computational mathematics
- Game design
- Operations Research
- Software technologies
Standard entry requirements
- Year 12 or equivalent
- Assumed knowledge: English (4,SA) and Maths B (4,SA)
Students may be able to claim advanced standing for part of this course, on the basis of completed or partially completed studies, and other assessable learning outcomes.
|Campus||Fees||Entry||Mid year intake||Attendance|
|Gardens Point||No information available||No||No information available|
QUT offers a range of scholarships that provide real support for students. Applicants who receive an OP 1-5 or equivalent are guaranteed an offer for this course in the major offer round.