Swinburne University of Technology

Producing career-ready graduates informs what we teach and how we teach it. Our commitment to high-quality teaching over our 100-year history is what makes us educational leaders in science, technology, innovation, business and design.

Swinburne is preparing students to face their future with confidence by ensuring they have the skills to adapt in a fast-changing world. Join the thousands of Swinburne graduates who have great jobs; check out our LinkedIn profile to see where our graduates are working. Employers include National Australia Bank, Telstra, IBM and ANZ Bank.

Start your Swinburne story

Swinburne provides students with access to high-quality teaching, exposure to high-impact global research and active engagement with both industry and the community. Swinburne is also a pioneer in making educational opportunities accessible to a wider audience by offering a broad range of degrees online.

At Swinburne you’ll:

  • receive an education from a globally recognised university — ranked in the top 400 universities in https://www.facebook.com/swinburneuniversityoftechnology/the world by the 2014 Academic Ranking of World Universities
  • build employability skills through our long tradition as one of Australia’s most industry-connected universities
  • join more than 150,000 alumni around the world whose careers have benefitted from their experiences at Swinburne.

Visit www.swinburne.edu.au/study

Our courses

At Swinburne you’ll benefit from opportunities to connect with industry and engage in interdisciplinary projects in any course you undertake. Our students gain exclusive access to our huge range of industry partners. Our Industry-Based Learning program has been operating for more than 50 years. Every bachelor degree student is able to access either an industry-based placement or industry-based project.

Swinburne offers courses across a range of study levels and disciplines, from engineering, arts and business to science, design and law. You can combine learning on campus with studying part time or online, ensuring flexibility in your course.

Our teaching staff are talented individuals who bring industry experience to their teaching. They ensure your classroom experience has an applied focus rather than just offering theory-based learning.

Visit www.swinburne.edu.au/courses

Get hands-on

At Swinburne you’ll have access to facilities and technology that are used in industry and get hands-on experience that is not available to students at other universities.

Our physics students make groundbreaking discoveries; our engineering students showcase their work at the Formula 1 Australian Grand Prix; our film and television students win more awards at international film festivals than other university; and our design graduates are recognised as some of the nation’s best designers.

Depending on your chosen course you could:

  • access our state-of-the-art film, television and animation production facilities in their new home at our Hawthorn campus
  • create live network systems in our three state-of-the-art Cisco networking labs
  • work with students from universities in Finland, China and Chile on projects in the Swinburne Design Factory.

Professional recognition

Our business, engineering and ICT degrees are professionally accredited by leading industry organisations.

Our campuses

Life at Swinburne is about more than going to classes and studying for exams. Our campuses are vibrant communities that offer a lively and varied social experience.

Just 10 minutes from the centre of Melbourne, our main campus in Hawthorn is the hub of our teaching, research and development activities. Located in one of the city’s most attractive inner suburbs, and with a train station on campus, our Hawthorn campus offers a desirable student lifestyle. Students who wish to live on campus can choose from a residential college or independent apartment options.

Swinburne also maintains two campuses in Melbourne’s outer-eastern suburbs and established a campus in Sarawak, Malaysia, in 2000.

Visit www.swinburne.edu.au/campuses


We want you to reach your potential and achieve your life and career goals. Swinburne scholarships provide an opportunity to make your goals a reality. Scholarships are available to students in recognition of academic excellence, community service, financial hardship or the need to relocate from regional areas.

Visit www.swinburne.edu.au/scholarships

Connect with us

1300 275 794

Higher Education Hawthorn John Street HAWTHORN VIC 3122
Higher Education Prahran 144 High Street PRAHRAN VIC 3181
Swinburne Online John Street HAWTHORN VIC 3122
TAFE Croydon 12-50 Norton Road CROYDON VIC 3136
TAFE Hawthorn John Street HAWTHORN VIC 3122
TAFE Prahran 144 High Street PRAHRAN VIC 3181
TAFE Wantirna 369 Stud Road WANTIRNA VIC 3140

2017 Swinburne University of Technology Scholarships

The scholarships listed below have been sourced from Swinburne University of Technology for 2017.
Please select one of the drop down options to see the available scholarships.

Description All Access Scholarships are partly funded by the Federal Department of Education's Higher Education Participation Program (HEPP). HEPP aims to ensure that Australians from low SES backgrounds who have the ability to study at university get the opportunity to do so. Students offered this scholarship may undertake any undergraduate degree course at Swinburne.
Eligibility For full Eligibility/Selection Criteria details, please see Swinburne Scholarship website.
Annual amount $5,000
Application closing date Mid October
Support types Equity Scholarship,
Level of study Undergraduate,
Gender Co-Ed
Frequency of offer Annual
Length of support 1 years
Field of study
  • Accounting
  • Agriculture & Natural Resources
  • Architecture
  • Psychology
  • Built Environment
  • Business & Management
  • Communications
  • Computing & Information Technology
  • Creative Arts
  • Dental Studies
  • Economics
  • Education & Training
  • Engineering & Technology
  • Environmental Studies
  • Food & Hospitality
  • General Education & Employment Skills
  • Health Services & Support
  • Humanities & Social Sciences
  • Language & Literature
  • Law
  • Legal Studies
  • Mathematics
  • Medicine
  • Nursing
  • Personal Services
  • Pharmacy
  • Rehabilitation
  • Sciences
  • Social Work
  • Sport, Leisure & Recreation
  • Surveying
  • Tourism
  • Veterinary Studies & Animal Care
  • Welfare & Community Services
  • ELICOS course

2018 Swinburne University of Technology Ratings and Rankings

These ratings for Swinburne University of Technology were published in The Good Universities Guide 2018. Data is sourced from graduates four months post-graduation and other public sources.

Top 20% in AUS

Outside top 20% in AUS

Hover over our tooltip to see the Highest and Lowest percentage score universities in Australia have achieved for your rating type.

Rating Types University Ratings Field of Study Ratings
Social Equity 16.00%
Staff Qualification 79.00%
Student Demand
L: 45% M: 50% H: 5%
Student Retention Less than 1%
Student:Teacher Ratio 18:1
Learner Engagement 64.20%
Learning Resources 85.40%
Overall Experience 82.10%
Skills Development 79.80%
Student Support 72.80%
Teaching Quality 83.30%
Full-Time Employment 65.40%
Starting Salary $55,000

Name: Emre Deniz

Course: Bachelor of Arts (Games and Interactivity)

In an office just around the corner from Swinburne sits a team of game designers who have just returned from NASA. 

Opaque Media are the creative minds behind Australia’s new virtual reality game, Earthlight. 

Emre Deniz, a Swinburne Bachelor of Arts (Games and Interactivity) graduate has been keeping busy as the game’s designer and creative lead. 

Earthlight is a virtual reality game that takes players through the training of a NASA astronaut, and then sends them out on missions at the International Space Station (ISS).

“Earthlight puts the player through the journey of what it takes to be an astronaut. We want to create modules that have a perfect balance between game play and experience,” says Emre.

“A lot of the skills you learn are translated skills from astronauts, because NASA actually uses virtual reality to train their astronauts.”

Visiting NASA

The game has had so much hype the team were personally contacted by NASA and invited to tour the Johnson Space Center — a first for any Australian game designers. 

“It was weird seeing private messages on my Reddit from NASA. We were invited to basically do a production tour and speak to staff. We learnt about missions and protocols, spoke with astronauts and got very intricate details such as the jingling sound of tools on a space suit,” says Emre. 

Although the visit allowed the team to get to the nitty gritty for the game, Emre believes the experience was something profound on a personal level.

“It’s a form of validation for my work. As a game developer, seeing a simple idea send you walking through the ISS mock up at the Johnson Space Center, makes you feel like your work has value. No amount of money can get you that experience.”

Challenges of virtual reality

Virtual reality has some risks and the guys are doing all they can to combat these.  

“Things like motion sickness can be controlled by frame rates, at 60 frames per second (fps) or lower, this is where motion sickness kicks in. We keep all our games at around 90 fps,” says Emre. 

Emre understands this is a make or break time for games that involve virtual reality. 

“Virtual reality is essentially either at risk of becoming an industry bubble or it’s going to be a substantial shift in the way we view and play games. It can go either way, but virtual reality is definitely here to stay.”

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