Bachelor of Information Technology - Games and Graphics Programming

RMIT University

Type of institution: University/Higher Education Institution
Level: Undergraduate
CRICOS: 00122A

Learn to write code and use game-development engines and application programming interfaces (APIs) to create computer or video games in a studio environment that uniquely mirrors the latest games industry practice. The only program of its kind in Australia, you'll work on interactive media projects, developing computer games and graphics software with teams of digital artists, designers and producers in a multidisciplinary environment that mimics the games development industry. You'll learn to read and write computer code (using both game-development engines and lower-level programming libraries) and create video games and software, incorporating digital graphics, animation, sound and video. Your studies are set in the broader context of computer science and software engineering, which means you'll be qualified to work in the games industry, as well as the IT industry more generally. Work placements with games companies are also encouraged to give you real industry experience.


The degree consists of eight core and elective courses per year, selected from a wide range of programming and design electives. Studies are set in the context of a broader computer science and software engineering framework, applicable to the IT industry in general. You'll undertake projects in the games studio in the first year and interactive digital media in the third year, where classes are delivered largely in studio mode. In the second and third years you will specialise in your area of interest. A key result of your study will be a professionally produced game to industry standards. Through the process of producing this game, you learn about the games industry first-hand, as the games studio environment replicates industry conditions. This process will hone your specialist skills in graphics, programming, design and web development, which you will learn in the core and elective elements of the program.


  • Animation (games), Animation (modelling), Animation software, Artificial intelligence, Computer animation (computer graphics), Computer graphics, Computer programming, Design (3D), Digital imaging, Games programming, Internet and multimedia, Multimedia and digital arts, Networking and multimedia technology, Programming (C), Programming (Java), Software engineering.

Standard entry requirements

  • Current Year 12 prerequisites units 3 and 4-a study score of at least 25 in one of Mathematical Methods (any) or Specialist Mathematics
  • And a study score of at least 25 in any English (except EAL) or at least 30 in English (EAL).

Study pathways

Graduates of the RMIT Associate Degree in Information Technology who achieve a grade point average (GPA) of at least 3.0 out of 4.0 may be eligible for credit of six courses (equivalent to 72 credit points), if successful in gaining a place. Please note that the amount of time required to complete the program may exceed two years due to the availability and sequencing of some major electives and is also dependent on which semester you commence the program.

Study information

Campus Fees Entry Mid year intake Attendance
City Domestic: $86,400
International: $100,800
  • ATAR: 62
  • Full-time : 3 years

Further information

Graduates will typically work in the games and computer graphics industries or, more broadly, the general IT industry. Upon completion of this degree, you will have acquired aesthetic and technical abilities in art, design and programming. This provides entry into industry as animators, 3D visualisers and modellers, games programmers, graphics programmers, interface designers, and digital artists.

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