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Bachelor of Software Engineering - Game Programming

Media Design School at Torrens

Type of institution: Higher Education Institutions
Level: Undergraduate
CRICOS: 03389E

When becoming a Game Programmer, students learn best while doing. They will code, craft and, in the end, graduate with a portfolio like no other. Thanks to the partnership with Sony Computer Entertainment Europe (SCEE), students will develop games for PlayStation platform through the PlayStation First Academic Development Program. Students will learn C++ and other coding languages and work with Unity and Unreal - the two main engines for game development. By the time students are ready to graduate, they will have collaborated with fellow programmers and game artists to create a commercially viable game. A game programmer is a specialist software engineer who develops solutions and computer programs to activate computer game interaction. In essence, programming is the math and logic that makes the game happen. This may include Artificial Intelligence programming, engine programming, tools programming, mathematics and physics programming, and network programming or graphics programming. The Bachelor of Software Engineering (Game Programming) blends academic theory, research, and practice with advanced programming skills as applied in the game development industry. Throughout the course the integration of theory and hands-on practice through to industry-standard productions will complement the development of investigative skills, and analytical, creative and critical approaches to problem solving. In addition to practical skills, knowledge and design capability, the Bachelor of Software Engineering (Game Programming) also has a holistic approach to developing individual attributes and abilities in 'soft skills' such as communication, commercial acumen, and understanding of business realities. This course was designed collaboratively with subject matter experts from Media Design School (Auckland, New Zealand), one of the top 3 digital design schools in the world.

Structure

The course structure comprises 8 common core subjects, 9 specialised subjects and 6 elective subjects

Subjects

  • Game design principles
  • Maths
  • 2D game programming
  • Artificial intelligence and physics for games
  • 3D graphics programming
  • Rapid game prototype
  • Game development PlayStation
  • Pre-production

Standard entry requirements

  • Year 12 equivalent with ATAR 60. Additional Entry Requirements: Completion of Mathematics subject as part of Year 12 studies (SACE Mathematical Methods or Mathematical Studies or equivalent)
  • OR Above average score in the Torrens University Math test
  • OR For international applications IELTS 6.0 with no skills band less than 5.5. Special Entry Requirements: Demonstrated ability to undertake study at this level: work experience, and/or other formal, informal or non-formal study attempted and/or completed, OR programming portfolio (5 pieces of original work).

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